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Tangible Pointer Trailing and Signal Appreciation for Electronic Video Gaming

N. Venkateswaran, P.S. Jagadeesh Kumar, L.M.I. Leo Joseph. Published in Power Electronics.

Communications on Applied Electronics
Year of Publication: 2016
Publisher: Foundation of Computer Science (FCS), NY, USA
Authors: N. Venkateswaran, P.S. Jagadeesh Kumar, L.M.I. Leo Joseph
10.5120/cae2016652105

N Venkateswaran, Jagadeesh P S Kumar and Leo L M I Joseph. Article: Tangible Pointer Trailing and Signal Appreciation for Electronic Video Gaming. Communications on Applied Electronics 4(6):13-17, March 2016. Published by Foundation of Computer Science (FCS), NY, USA. BibTeX

@article{key:article,
	author = {N. Venkateswaran and P.S. Jagadeesh Kumar and L.M.I. Leo Joseph},
	title = {Article: Tangible Pointer Trailing and Signal Appreciation for Electronic Video Gaming},
	journal = {Communications on Applied Electronics},
	year = {2016},
	volume = {4},
	number = {6},
	pages = {13-17},
	month = {March},
	note = {Published by Foundation of Computer Science (FCS), NY, USA}
}

Abstract

The probable critique guidelines the mechanism of a computer game based on pointer signal appreciation. The aspiration entails the ceiling of tangible retort and unconfined milieus. The paper largess a here and now system to trail and discern hand gestures to be integrated with the electronic video game. This algorithm is centered on three focal stride outs; hand dissection, hand trailing and gesture appreciation from hand topography. However, the hand dissection step routines, color nod owing to the distinctive color tenets of human skin; it’s infrangibly chattels and its reckoning easiness. To inhibit boo-boos from hand dissection, the ensuing stride, hand trailing is ancillary. The trailing technique is artistic and condescending persistent speed model using the pixel tagging methodology. The trailing strategy intangibles, profuse hand topography that is fed to a determinate formal categorizer which pinpoints the hand conformation. The hand can be labeled into any of the four gesticulation curricula or in any of the four crusade directions. To end with, by means of the system’s enactment fallout, the consumption of the recommended system in an electronic game environment is publicized.

References

  1. P.S.Jagadeesh Kumar, N.Venkateswaran, R Vijaya Prakah, Pittala Manasa. 2016. Pragmatic Delineation of Multifaceted Vibrant Scheme for Imprudent Animatronics. International Journal of Electrical and Computer Engineering.
  2. P.S.Jagadeesh Kumar. 2016. Bespoked Xography for Pointer Trailing and Signal Appreciation of Computer Games. 18th International Conference on Computer Vision Theory and Applications, Tokyo, Japan. World Academy of Science, Engineering and Technology.
  3. N.Venkateswaran, P.S.Jagadeesh Kumar. 2016. Detonation of Artificial Intelligence for Virtual Reality based 3D Game Design. SAI IntelliSys2016 Conference, IEEE, London, UK.
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  8. Piyush Kumar, Jyoti Verma, Shitala Prasad. 2012. A Hand Data Glove: A Wearable Real-Time Device for Human Computer Interaction. International Journal of Advanced Science and Technology.
  9. Dejan Chandra Gope. 2012. Hand Tracking and Hand Gesture Recognition for Human Computer Interaction. American Academic and Scholarly Research Journal.
  10. Noor Adnan Ibraheem, Rafiqul Zaman Khan. 2012. Survey on Various Gesture Recognition Technologies and Techniques. International Journal of Computer Applications.
  11. Tin Hninn. 2009. Real-Time Hand Tracking and Gesture Recognition System Using Neural Networks. World Academy of Science, Engineering and Technology.

Keywords

Electronic Video Game, Computer Communication