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A Virtual Reality Prototype for Learning Maize Planting

Shakirat Oluwatosin Haroon, Tosho Abdulrauf Published in Multimedia

Communications on Applied Electronics
Year of Publication: 2015
© 2015 by CAE Journal
10.5120/cae-1640

Shakirat Oluwatosin Haroon and Tosho Abdulrauf. Article: A Virtual Reality Prototype for Learning Maize Planting. Communications on Applied Electronics 2(1):10-14, June 2015. Published by Foundation of Computer Science, New York, USA. BibTeX

@article{key:article,
	author = {Shakirat Oluwatosin Haroon and Tosho Abdulrauf},
	title = {Article: A Virtual Reality Prototype for Learning Maize Planting},
	journal = {Communications on Applied Electronics},
	year = {2015},
	volume = {2},
	number = {1},
	pages = {10-14},
	month = {June},
	note = {Published by Foundation of Computer Science, New York, USA}
}

Abstract

Nowadays, the interest in Virtual Reality (VR) is growing from both the academia and other areas like in the industry. VR technology has been used widely as a major technological advance which can offer a significant support to education. The agricultural students at the University of Ilorin, Nigeria faces some challenges like lack of resources to enable them carry out their farming activities as expected due to a little or no sufficient farmland. Therefore, this research has been used to improve the students' education by developing a prototype for learning maize planting. The VR on maize planting has potentially helped the student in learning the maize planting process and also provide them with a new experience on exploring the virtual world. This study adopted the stratified sampling using 50 students in the agriculture department at the University of Ilorin and as a result, it was found that the use of the VR maize planting has a significant effect on the assessment of the students.

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Keywords

Virtual Reality (VR), Learning, Maize, Planting